Table of Contents

Class ConfiguredResoniteCancelableEventSourceMonkey<TMonkey, TConfigSection, TEvent1, TEvent2>

Namespace
MonkeyLoader.Resonite
Assembly
MonkeyLoader.Resonite.Integration.dll

Represents the base class for patchers that run after Resonite's assemblies have been loaded and that hook into the game's lifecycle.
Specifically, to act as a cancelable event source for the TEvent generic parameter(s).

public abstract class ConfiguredResoniteCancelableEventSourceMonkey<TMonkey, TConfigSection, TEvent1, TEvent2> : ResoniteCancelableEventSourceMonkey<TMonkey, TEvent1>, IResoniteMonkey, ICancelableEventSource<TEvent1>, IConfiguredMonkey<TConfigSection>, IConfiguredMonkey, IMonkey, IRun, IShutdown, IComparable<IMonkey>, INestedIdentifiable<Mod>, INestedIdentifiable, IIdentifiable, IAuthorable where TMonkey : ConfiguredResoniteCancelableEventSourceMonkey<TMonkey, TConfigSection, TEvent1, TEvent2>, new() where TConfigSection : ConfigSection, new() where TEvent1 : CancelableSyncEvent where TEvent2 : CancelableSyncEvent

Type Parameters

TMonkey

The type of the actual patcher.

TConfigSection
TEvent1

The first CancelableSyncEvent type to dispatch.

TEvent2

The second CancelableSyncEvent type to dispatch.

Inheritance
MonkeyBase<TMonkey>
Monkey<TMonkey>
ConfiguredResoniteCancelableEventSourceMonkey<TMonkey, TConfigSection, TEvent1, TEvent2>
Implements
IConfiguredMonkey<TConfigSection>
Inherited Members
Extension Methods

Remarks

Game assemblies and their types can be directly referenced from these.
Contains useful overridable methods that are hooked to different points in the game's lifecycle.

Constructors

ConfiguredResoniteCancelableEventSourceMonkey()

Allows creating only a single TMonkey instance.

protected ConfiguredResoniteCancelableEventSourceMonkey()

Properties

ConfigSection

Gets the loaded config section for this patcher after it has been run.

public static TConfigSection ConfigSection { get; }

Property Value

TConfigSection

Methods

OnLoaded()

Called right after the game tooling packs and all the game's assemblies have been loaded.
Use this to apply any patching and return true if it was successful.

protected override bool OnLoaded()

Returns

bool

true if it ran successfully; otherwise, false.

Remarks

Override this method if you need to patch something involved in the initialization of the game.
For ResoniteMonkeys, the default behavior ofOnLoaded() is moved to OnEngineReady().

Strongly consider also overriding OnEngineReady() if you override this method.
Otherwise your patches will be applied twice, if you're using [HarmonyLib.HarmonyPatchCategory(nameof(MyPatcher))] attributes.

By default: Loads this patcher's TConfigSection ConfigSection and returns true.