Class ConfiguredResoniteMonkey<TMonkey, TConfigSection>
- Namespace
 - MonkeyLoader.Resonite
 
- Assembly
 - MonkeyLoader.Resonite.Integration.dll
 
Represents the base class for patchers that run after Resonite's assemblies have been loaded and that hook into the game's lifecycle,
while using a .TConfigSection ConfigSection
public abstract class ConfiguredResoniteMonkey<TMonkey, TConfigSection> : ResoniteMonkey<TMonkey>, IResoniteMonkey, IConfiguredMonkey<TConfigSection>, IConfiguredMonkey, IMonkey, IRun, IShutdown, IComparable<IMonkey>, INestedIdentifiable<Mod>, INestedIdentifiable, IIdentifiable, IAuthorable, IDisplayable where TMonkey : ConfiguredResoniteMonkey<TMonkey, TConfigSection>, new() where TConfigSection : ConfigSection, new()
  Type Parameters
TMonkeyThe type of the actual patcher.
TConfigSectionThe type of the config section to load.
- Inheritance
 - 
      
      
      MonkeyBase<TMonkey>Monkey<TMonkey>ResoniteMonkey<TMonkey>ConfiguredResoniteMonkey<TMonkey, TConfigSection>
 
- Implements
 - 
      
      IConfiguredMonkey<TConfigSection>
 
- Inherited Members
 
- Extension Methods
 
Remarks
Game assemblies and their types can be directly referenced from these.
Contains useful overridable methods that are hooked to different points in the game's lifecycle.
Constructors
ConfiguredResoniteMonkey()
Allows creating only a single TMonkey instance.
protected ConfiguredResoniteMonkey()
  Properties
ConfigSection
Gets the loaded config section for this patcher after it has been run.
public static TConfigSection ConfigSection { get; }
  Property Value
- TConfigSection
 
Methods
OnLoaded()
Called right after the game tooling packs and all the game's assemblies have been loaded.
Use this to apply any patching and return true if it was successful.
protected override bool OnLoaded()
  Returns
- bool
 trueif it ran successfully; otherwise,false.
Remarks
Override this method if you need to patch something involved in the initialization of the game.
For ResoniteMonkeys, the default behavior ofOnLoaded()
is moved to OnEngineReady().
Otherwise your patches will be applied twice, if you're using
[HarmonyPatchCategory(nameof(MyPatcher))] attributes.
By default: Loads this patcher's TConfigSection
ConfigSection and returns true.