Table of Contents

Class ConfiguredResoniteMonkey<TMonkey, TConfigSection>

Namespace
MonkeyLoader.Resonite
Assembly
MonkeyLoader.Resonite.Integration.dll

Represents the base class for patchers that run after Resonite's assemblies have been loaded and that hook into the game's lifecycle, while using a TConfigSectionConfigSection.

public abstract class ConfiguredResoniteMonkey<TMonkey, TConfigSection> : ResoniteMonkey<TMonkey>, IResoniteMonkey, IConfiguredMonkey<TConfigSection>, IConfiguredMonkey, IMonkey, IRun, IShutdown, IComparable<IMonkey>, INestedIdentifiable<Mod>, INestedIdentifiable, IIdentifiable where TMonkey : ConfiguredResoniteMonkey<TMonkey, TConfigSection>, new() where TConfigSection : ConfigSection, new()

Type Parameters

TMonkey

The type of the actual patcher.

TConfigSection

The type of the config section to load.

Inheritance
MonkeyBase<TMonkey>
Monkey<TMonkey>
ConfiguredResoniteMonkey<TMonkey, TConfigSection>
Implements
IConfiguredMonkey<TConfigSection>
Inherited Members
Extension Methods

Remarks

Game assemblies and their types can be directly referenced from these.
Contains useful overridable methods that are hooked to different points in the game's lifecycle.

Constructors

ConfiguredResoniteMonkey()

Allows creating only a single TMonkey instance.

protected ConfiguredResoniteMonkey()

Properties

ConfigSection

Gets the loaded config section for this patcher after it has been run.

public static TConfigSection ConfigSection { get; }

Property Value

TConfigSection

Methods

OnLoaded()

Called right after the game tooling packs and all the game's assemblies have been loaded.
Use this to apply any patching and return true if it was successful.

protected override bool OnLoaded()

Returns

bool

true if it ran successfully; otherwise, false.

Remarks

Override this method if you need to patch something involved in the initialization of the game.
For ResoniteMonkeys, the default behavior ofOnLoaded() is moved to OnEngineReady().

Strongly consider also overriding OnEngineReady() if you override this method.
Otherwise your patches will be applied twice, if you're using [HarmonyPatchCategory(nameof(MyPatcher))] attributes.

By default: Loads this patcher's TConfigSectionConfigSection and returns true.