Class ResoniteEventSourceMonkey<TMonkey, TEvent>
- Namespace
 - MonkeyLoader.Resonite
 
- Assembly
 - MonkeyLoader.Resonite.Integration.dll
 
Represents the base class for patchers that run after Resonite's assemblies have been loaded and that hook into the game's lifecycle.
Specifically, to act as an event source for TEvents.
public abstract class ResoniteEventSourceMonkey<TMonkey, TEvent> : ResoniteMonkey<TMonkey>, IResoniteMonkey, IMonkey, IRun, IShutdown, IComparable<IMonkey>, INestedIdentifiable<Mod>, INestedIdentifiable, IIdentifiable, IAuthorable, IDisplayable, IEventSource<TEvent> where TMonkey : ResoniteEventSourceMonkey<TMonkey, TEvent>, new() where TEvent : SyncEvent
  Type Parameters
TMonkeyThe type of the actual patcher.
TEventThe SyncEvent type to dispatch.
- Inheritance
 - 
      
      
      MonkeyBase<TMonkey>Monkey<TMonkey>ResoniteMonkey<TMonkey>ResoniteEventSourceMonkey<TMonkey, TEvent>
 
- Implements
 - 
      
      
      
      
      
      
      
      
      
      
      IEventSource<TEvent>
 
- Derived
 
- Inherited Members
 
- Extension Methods
 
Remarks
Game assemblies and their types can be directly referenced from these.
Contains useful overridable methods that are hooked to different points in the game's lifecycle.
Constructors
ResoniteEventSourceMonkey()
Allows creating only a single TMonkey instance.
protected ResoniteEventSourceMonkey()
  Methods
Dispatch(TEvent)
Dispatches the TEvent with the given data.
protected static void Dispatch(TEvent eventData)
  Parameters
eventDataTEventThe event data to dispatch.
OnEngineReady()
Override this method to be called when the FrooxEngine.Engine is ready.
This is the primary method for patching used by Resonite Mods as basic facilities of the game
are ready to use, while most other code hasn't been run yet.
Return true if patching was successful.
protected override bool OnEngineReady()
  Returns
- bool
 Whether the patching was successful.
Remarks
Override OnLoaded() to patch before anything is initialized,
but strongly consider also overriding this method if you do that.
Otherwise your patches will be applied twice, if you're using [HarmonyPatchCategory(nameof(MyPatcher))] attributes.
Easy to apply by using
[HarmonyPatchCategory(nameof(MyPatcher))] attribute.
OnShutdown(bool)
Lets this monkey cleanup and shutdown.
protected override bool OnShutdown(bool applicationExiting)
  Parameters
applicationExitingboolWhether the shutdown was caused by the application exiting.
Returns
- bool
 trueif it ran successfully; otherwise,false.
Remarks
By default: Unregisters
this monkey as an event source for TEvents
and removes all Harmony patches done
using this Monkey's Harmony instance,
if not exiting, and returns true.