Class ConfiguredResoniteEventSourceMonkey<TMonkey, TConfigSection, TEvent1, TEvent2>
- Namespace
- MonkeyLoader.Resonite
- Assembly
- MonkeyLoader.Resonite.Integration.dll
Represents the base class for patchers that run after Resonite's assemblies have been loaded and that hook into the game's lifecycle.
Specifically, to act as an event source for the TEvent generic parameter(s).
public abstract class ConfiguredResoniteEventSourceMonkey<TMonkey, TConfigSection, TEvent1, TEvent2> : ResoniteEventSourceMonkey<TMonkey, TEvent1>, IResoniteMonkey, IEventSource<TEvent1>, IConfiguredMonkey<TConfigSection>, IConfiguredMonkey, IMonkey, IRun, IShutdown, IComparable<IMonkey>, INestedIdentifiable<Mod>, INestedIdentifiable, IIdentifiable, IAuthorable, IDisplayable where TMonkey : ConfiguredResoniteEventSourceMonkey<TMonkey, TConfigSection, TEvent1, TEvent2>, new() where TConfigSection : ConfigSection, new() where TEvent1 : SyncEvent where TEvent2 : SyncEvent
Type Parameters
TMonkeyThe type of the actual patcher.
TConfigSectionTEvent1The first SyncEvent type to dispatch.
TEvent2The second SyncEvent type to dispatch.
- Inheritance
-
MonkeyBase<TMonkey>Monkey<TMonkey>ResoniteMonkey<TMonkey>ResoniteEventSourceMonkey<TMonkey, TEvent1>ConfiguredResoniteEventSourceMonkey<TMonkey, TConfigSection, TEvent1, TEvent2>
- Implements
-
IEventSource<TEvent1>IConfiguredMonkey<TConfigSection>
- Inherited Members
- Extension Methods
Remarks
Game assemblies and their types can be directly referenced from these.
Contains useful overridable methods that are hooked to different points in the game's lifecycle.
Constructors
ConfiguredResoniteEventSourceMonkey()
Allows creating only a single TMonkey instance.
protected ConfiguredResoniteEventSourceMonkey()
Properties
ConfigSection
Gets the loaded config section for this patcher after it has been run.
public static TConfigSection ConfigSection { get; }
Property Value
- TConfigSection
Methods
OnLoaded()
Called right after the game tooling packs and all the game's assemblies have been loaded.
Use this to apply any patching and return true if it was successful.
protected override bool OnLoaded()
Returns
- bool
trueif it ran successfully; otherwise,false.
Remarks
Override this method if you need to patch something involved in the initialization of the game.
For ResoniteMonkeys, the default behavior ofOnLoaded()
is moved to OnEngineReady().
Otherwise your patches will be applied twice, if you're using
[HarmonyPatchCategory(nameof(MyPatcher))] attributes.
By default: Loads this patcher's TConfigSection
ConfigSection and returns true.