Class ConfiguredResoniteCancelableAsyncEventSourceMonkey<TMonkey, TConfigSection, TEvent>
- Namespace
- MonkeyLoader.Resonite
- Assembly
- MonkeyLoader.Resonite.Integration.dll
Represents the base class for patchers that run after ConfiguredResonite's assemblies have been loaded and that hook into the game's lifecycle,
while using a .TConfigSection ConfigSection
Specifically, to act as an cancelable async event source for TEvents.
public abstract class ConfiguredResoniteCancelableAsyncEventSourceMonkey<TMonkey, TConfigSection, TEvent> : ResoniteCancelableAsyncEventSourceMonkey<TMonkey, TEvent>, IResoniteMonkey, ICancelableAsyncEventSource<TEvent>, IConfiguredMonkey<TConfigSection>, IConfiguredMonkey, IMonkey, IRun, IShutdown, IComparable<IMonkey>, INestedIdentifiable<Mod>, INestedIdentifiable, IIdentifiable, IAuthorable, IDisplayable where TMonkey : ConfiguredResoniteCancelableAsyncEventSourceMonkey<TMonkey, TConfigSection, TEvent>, new() where TConfigSection : ConfigSection, new() where TEvent : CancelableAsyncEvent
Type Parameters
TMonkeyThe type of the actual patcher.
TConfigSectionThe type of the config section to load.
TEventThe CancelableAsyncEvent type to dispatch.
- Inheritance
-
MonkeyBase<TMonkey>Monkey<TMonkey>ResoniteMonkey<TMonkey>ResoniteCancelableAsyncEventSourceMonkey<TMonkey, TEvent>ConfiguredResoniteCancelableAsyncEventSourceMonkey<TMonkey, TConfigSection, TEvent>
- Implements
-
ICancelableAsyncEventSource<TEvent>IConfiguredMonkey<TConfigSection>
- Inherited Members
- Extension Methods
Remarks
Game assemblies and their types can be directly referenced from these.
Contains useful overridable methods that are hooked to different points in the game's lifecycle.
Constructors
ConfiguredResoniteCancelableAsyncEventSourceMonkey()
Allows creating only a single TMonkey instance.
protected ConfiguredResoniteCancelableAsyncEventSourceMonkey()
Properties
ConfigSection
Gets the loaded config section for this patcher after it has been run.
public static TConfigSection ConfigSection { get; }
Property Value
- TConfigSection
Methods
OnLoaded()
Called right after the game tooling packs and all the game's assemblies have been loaded.
Use this to apply any patching and return true if it was successful.
protected override bool OnLoaded()
Returns
- bool
trueif it ran successfully; otherwise,false.
Remarks
Override this method if you need to patch something involved in the initialization of the game.
For ResoniteMonkeys, the default behavior ofOnLoaded()
is moved to OnEngineReady().
Otherwise your patches will be applied twice, if you're using
[HarmonyPatchCategory(nameof(MyPatcher))] attributes.
By default: Loads this patcher's TConfigSection
ConfigSection and returns true.